Things about playing Stoat Soup
This page discusses Stoat Soup's changes from the point of view
of someone who who's never played the older versions of Crawl it
is based on.
- There's no "Zot clock", but monsters spawn over time, and if
you linger too long on a level, the spawns get steadily
nastier. As an additional clock, you need to eat food (if you aren't a
mummy); most species can eat flesh when hungry (use 'c' to chop
up corpses) and it's best to do that and save food rations for
when you don't have chunks of flesh to eat. A few species are
carnivorous, and ghouls heal when they eat flesh.
- There's no "sourceless malevolence". All traps are on
specific dungeon squares; you may spot them ahead of time, and
then can kite monsters across them. Only the Zot trap can harm
you if a monster steps on it.
- Some items you find may be cursed, but there are remove
curse scrolls to let you take them off. Items aren't identified;
you'll have to make best use of the limited supply of identify
scrolls. An item of mundane appearance (like "a falchion")
is at best uncursed +0.
- Ghosts don't hide in ghost vaults to be cashed in for XP
later. They remember what killed them, and come into being to
seek revenge on their slayer. They're neutral monsters, so
they're not entirely safe to be around, but if you don't
aggravate them they're useful allies.
- Willpower is known by its earlier name of "magic
resistance", or MR.
- Several old species are still in the game, and one new one
added - faerie dragons, a straightforward spellcasting species
with a discount on spell MP costs.
- Various spells like Lee's Rapid Deconstruction can dig into
rock walls.
- You can wear-ID amulets without serious consequences,
because there is no major penalty for taking amulets
off. Swapping amulets is fast, just like rings.
- Some spells are now "permabuffs", which last forever rather
than having to be recast. Most of these spells were removed from
vanilla DCSS, with their effects being given to items like
gloves of infusion. Almost all these spells use the Charms school.
- Potions of brilliance greatly improve spell failure
chances. When viewing information on a single spell, you will
be told the failure chance and spellpower with
brilliance.
- Wands need identifying to avoid wasting charges, either with
identify scrolls or by zapping them with good Evocations
skill. The Evocations skill also increases max MP just like
Invocations. Phantom mirrors and boxes of beasts don't recharge;
you can carry a stack of them, but evoking them uses them
up.
- Draining temporarily reduces your skills, not your HP. You
still don't permanently lose XP as a result of being
drained.
- Piety stars go white at max piety (actually 199 so it
doesn't flicker off with every piety decay).
- Two-handed melee weapon damage is increased. Smaller long
blades and rapiers can "riposte", attacking an opponent who
just missed you or whose attack you blocked. The kinds of
weapons that want Strength or Dexterity are different;
inspect weapons to see what they use.
- Chaos Knights remain Xom's playthings even after
abandonment, so you can play the game with two gods provided
you don't mind one of them being Xom. Various other gods are
older or adjusted versions; the in-game descriptions are
accurate.
- Malmutate is gone (save Mnoleg's melee), replaced with
"Corrupt Body", a weaker version of wretched stars'
ability.
- A hand crossbow is the smallest crossbow, not an endgame
weapon. Bows, Crossbows, and Slings are separate skills. These
launchers use ammunition - don't run out!
- You can only quiver ammunition and Throwing weapons, not
spells or abilities. Sorry about that.
- Flying has downsides, especially that Airstrike does more
damage against flying targets. Most sources of flight let you
stop flying at will.
bold_brightens_foreground
If you play tiles, this bit doesn't matter.
There is a convention for terminal clients that bold black text
is drawn in a dark grey. Unfortunately, this convention isn't
universally respected, and if you have a terminal client that gets
it wrong, you won't be able to see the things Crawl draws in dark
grey, including important things like walls out of your field of
view.
Crawl has an option, "bold_brightens_foreground", which if it
is turned off instead draws these things in blue. This looks
horrible but at least you can see what you're doing. In vanilla
Crawl it defaults to being turned off. In Stoat Soup, it defaults
to being turned on, because watching ttyrecs with the walls dark
blue gives me a headache.
So, if you have this problem where you can't see walls out of
your field of view, you'll need to edit your options to set
"bold_brightens_foreground = false", or fix your terminal
client.