Crawl Stoat Soup version 0.23-s1-136-g0dca7cb861 (console) character file. 65 damerell the Skirmisher (level 4, -9/45 HPs) Began as an Ogre Skald on Sept 2, 2021. Was an Initiate of Ashenzari. Killed from afar by Sigmund (12 damage) ... with a puff of flame ... on level 3 of the Dungeon on Sept 5, 2021. The game lasted 00:10:56 (2256 turns). damerell the Skirmisher (Ogre Skald) Turns: 2256, Time: 00:10:57 Health: -9/45 AC: 3 Str: 16 XL: 4 Next: 13% Magic: 0/3 (8) EV: 10 Int: 14 God: Ashenzari [......] Gold: 106 SH: 0 Dex: 8 Spells: 4/9 levels left rFire . . . SeeInvis . a - +1 whip (elec) (curse) rCold . . . Gourm . (no shield) rNeg . . . Faith . g - +0 robe rPois . Spirit . (helmet restricted) rElec . Warding . (no cloak) rCorr . Reflect . (gloves unavailable) MR +.... Harm . (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn h - ring of flight MPRegen 0.11/turn n - ring of protection from magic @: flying, infusing, shrouded, singing, 5 MP reserved for charms, 0.03 MP regen used to sustain charms A: large, unfitting armour, tough skin 1 a: Curse Item, Renounce Religion, End Permanent Enchantments You were on level 3 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You were not hungry. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons a - a cursed +1 whip of electrocution (weapon) (You took it off a kobold on level 1 of the Dungeon) b - a +0 mace Missiles c - 22 stones (quivered) Armour g - a +0 robe (worn) Jewellery h - a ring of flight (left hand) (You found it on level 1 of the Dungeon) n - a ring of protection from magic (right hand) (You took it off a goblin on level 2 of the Dungeon) Scrolls e - a scroll of teleportation {unknown} i - a scroll of enchant armour {unknown} j - a scroll of remove curse m - a scroll of identify {unknown} Comestibles d - 4 bread rations f - 4 fruits l - 5 chunks of flesh Skills: + Level 3.3 Fighting + Level 2.7 Maces & Flails + Level 2.5 Dodging + Level 3.0 Spellcasting + Level 3.0 Charms + Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 10/25 6% 1 #...... b - Shroud of Golubria Chrm/Tloc 7/50 14% 2 ##..... c - Song of Slaying Chrm 10/100 10% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spectral Weapon Hex/Chrm 6/100 34% 3 ###.... Regeneration Chrm/Necr 6/200 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ashenzari Altars to gods listed above are guaranteed either in the Temple or between levels 2 and 9 of the Dungeon. Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History There is an open door here. You hit the jackal. Lightning courses through the jackal! You kill the jackal! Your Translocations skill increases to level 1! Throwing (i - inventory) c - 30 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone hits the jackal but does no damage. Throwing (i - inventory) c - 29 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a stone. The stone hits the jackal but does no damage. Throwing (i - inventory) c - 28 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal You throw a stone. The stone closely misses the jackal. The stone hits the jackal but does no damage. You hit the jackal. You kill the jackal! Throwing (i - inventory) c - 27 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You throw a stone. The stone closely misses the jackal. A rat comes into view. You barely miss the jackal. Your shroud bends the jackal's attack away. The jackal bites you but does no damage. You hit the jackal. You kill the jackal! Your Spellcasting skill increases to level 3! Throwing (i - inventory) c - 26 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You throw a stone. The stone closely misses the rat. Throwing (i - inventory) c - 25 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone barely misses the rat. Throwing (i - inventory) c - 24 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone closely misses the rat. Throwing (i - inventory) c - 23 stones (quivered) Press: ? - help, Shift-Dir - straight line, f/p - rat Aim: a rat You throw a stone. The stone barely misses the rat. You hit the rat! Lightning courses through the rat! You kill the rat! Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You butcher the jackal corpse. l - 3 chunks of flesh (gained 2) You butcher the jackal corpse. l - 5 chunks of flesh (gained 2) There is an open door, spattered with blood here. Things that are here: a jackal skeleton x2 There is an open door, spattered with blood here. Things that are here: a jackal skeleton x2 Sigmund the Dreaded comes into view. He is wielding a scythe. Sigmund shouts! Okay, then. Put on which piece of jewellery? (? for menu, Esc to quit) n - a ring of protection from magic (right hand) Sigmund misses you. You barely miss Sigmund. Sigmund closely misses you. You barely miss Sigmund. You closely miss Sigmund. Sigmund casts a spell at you. The magic dart hits you! You hit Sigmund! Sigmund is moderately wounded. Sigmund hits you with a scythe! You barely miss Sigmund. Sigmund is moderately wounded. You hit Sigmund. Sigmund is moderately wounded. Sigmund barely misses you. You hit Sigmund. Sigmund is heavily wounded. Sigmund gestures at you while chanting. The puff of flame hits you! You closely miss Sigmund. Sigmund is heavily wounded. Sigmund casts a spell at you. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * It was a potion of flight. You feel very buoyant. You fly up into the air. Your shroud bends Sigmund's attack away. There is an open door, spattered with blood here. Things that are here: a jackal skeleton x2 Sigmund points at you and mumbles some strange words. The puff of flame hits you! You die... #.#รท## #.#@# ..#.# ##########.## #...........## #.######.....# .#.######....## ........)<#.## ##.######........ #.#.##### #.#.# ..#.# ###.# .# You could see Sigmund. Vanquished Creatures An ooze (D:1) A worm (D:2) 2 dart slugs (D:1) 4 leopard geckos 4 bats A giant cockroach (D:2) 6 goblins 10 hobgoblins 3 jackals (D:3) A weasel (D:2) A ball python (D:1) 4 frilled lizards 4 kobolds 6 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | damerell the Ogre Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 3/3 152 | D:1 | Found a shattered altar of Ashenzari. 290 | D:1 | Reached XP level 2. HP: 29/29 MP: 2/5 576 | D:1 | Learned a level 2 spell: Shroud of Golubria 705 | D:1 | Reached XP level 3. HP: 26/37 MP: 0/7 1332 | D:1 | Became a worshipper of Ashenzari the Shackled 1425 | D:2 | Learned a level 2 spell: Song of Slaying 2065 | D:2 | Reached XP level 4. HP: 45/45 MP: 3/8 2184 | D:3 | Reached skill level 1 in Translocations 2240 | D:3 | Noticed Sigmund 2251 | D:3 | HP: 2/45 [Sigmund/puff of flame (10)] 2256 | D:3 | Killed from afar by Sigmund Vault maps used: D:1: zelgadis_glass_arrival_small, ashenzari_altar_1 D:2: first_bread D:3: corexii_leaking_fountain, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 3 | 3.3 Charms | 3 | 3.0 Translocations | 1 | 1.0 Spellcasting | 3 | 3.0 Maces & Flails | | 2.7 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 15 | || 15 Whip | 86 | 16 || 102 Throw: Stone | 101 | 12 || 113 Cast: * Infusion | 35 | 6 || 41 * Shroud of Golub | 15 | 2 || 17 * Song of Slaying | 16 | 4 || 20 Invok: Curse Item | 1 | || 1 Use: Scroll | 1 | || 1 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 4 | 1 || 5 Armor: Robe | 19 | 1 || 20 Dodge: Dodged | 40 | 4 || 44 * Casting counts for permanent charms are approximate representations of how often the player would have had to cast a non-permanent spell for the same benefits. Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 13 | 80 | 14.0 | 9 | 39 | 18.8 | 2256 +---------+---------+-------+---------+---------+-------+--------- D:1 | 7 | 36 | 16.3 | 5 | 17 | 22.7 | 1350 D:2 | 5 | 35 | 12.5 | 3 | 17 | 15.0 | 776 D:3 | 1 | 9 | 10.0 | 1 | 5 | 16.7 | 130 +---------+---------+-------+---------+---------+-------+---------