Crawl Stoat Soup version 0.23-s1-130-g51c8746ebc (console) character file. 75 damerell the Skirmisher (level 4, 0/45 HPs) Began as an Ogre Skald on Aug 10, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:08:51 (2524 turns). damerell the Skirmisher (Ogre Skald) Turns: 2524, Time: 00:08:52 Health: 0/45 AC: 3 Str: 21 XL: 4 Next: 31% Magic: 0/3 (8) EV: 10 Int: 14 God: Gold: 130 SH: 0 Dex: 8 Spells: 4/9 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 robe rPois . Spirit . (helmet restricted) rElec . Warding . (no cloak) rCorr . Reflect . (gloves unavailable) MR ..... Harm . (boots unavailable) Stlth +......... (no amulet) HPRegen 0.15/turn (no ring) MPRegen 0.11/turn (no ring) @: mighty, lethally poisoned (0 -> -11), infusing, unshrouded, singing, 5 MP reserved for charms, 0.05 MP regen used to sustain charms A: large, unfitting armour, tough skin 1 a: End Permanent Enchantments You were on level 2 of the Dungeon. You were very hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Missiles c - 95 stones (quivered) h - 20 poisoned darts Armour b - a +0 robe (worn) Jewellery e - an uncursed ring of protection from fire {unknown} (You took it off a hobgoblin on level 1 of the Dungeon) j - an uncursed ring of fire {unknown} (You found it on level 2 of the Dungeon) l - an uncursed ring of protection from cold {unknown} (You found it on level 1 of the Dungeon) Scrolls f - a scroll of random uselessness {unknown} g - a scroll of fear {unknown} i - a scroll of enchant armour {unknown} n - a scroll of noise {unknown} Potions k - a potion of might m - a potion of mutation Comestibles d - 3 bread rations o - 2 meat rations Skills: + Level 3.5 Fighting + Level 2.9 Maces & Flails + Level 2.6 Dodging + Level 3.1 Spellcasting - Level 3.0 Charms + Level 0.5 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 10/25 6% 1 #...... b - Shroud of Golubria Chrm/Tloc 7/50 16% 2 ##..... c - Song of Slaying Chrm 10/100 10% 2 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Spectral Weapon Hex/Chrm 6/100 34% 3 ###.... Regeneration Chrm/Necr 6/200 75% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Ashenzari Altars to gods listed above are guaranteed either in the Temple or between levels 2 and 9 of the Dungeon. Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History Things that are here: a club; a hunting sling c - 76 stones (gained 1) There is an open door here. A giant cockroach comes into view. You hit the giant cockroach. You kill the giant cockroach! c - 96 stones (gained 20) Found a stone staircase leading down. Unknown command. h - 20 poisoned darts (gained 9) A frilled lizard comes into view. The frilled lizard hisses angrily. Throwing (i - inventory. (/) - cycle) c - 96 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You throw a stone. The stone hits the frilled lizard. You kill the frilled lizard! No target in view! c - 96 stones (gained 1) You are feeling very hungry. You open the door. 2 adders come into view. The adder hisses angrily. x2 A jackal comes into view. The jackal moves out of view. You hear a bark! Found four items. Throwing (i - inventory. (/) - cycle) c - 96 stones (quivered) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You throw a stone. The stone hits the adder but does no damage. The adder barely misses you. You barely miss the adder. The adder closely misses you. You closely miss the adder. The adder bites you. The adder barely misses you. You hit the adder! The adder is severely wounded. The adder bites you. You miss the adder. The adder is severely wounded. The adder closely misses you. You miss the adder. The adder is severely wounded. Your shroud bends the adder's attack away. The adder closely misses you. The adder misses you. The adder bites you but does no damage. You closely miss the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you but does no damage. Your shroud bends the adder's attack away. You feel sick. You hit the adder. The adder is almost dead. Your shroud bends the adder's attack away. x2 You barely miss the adder. The adder is almost dead. The adder bites you. You are more poisoned. The adder poisons you! Your shroud falls apart! The adder bites you. You are more poisoned. The adder poisons you! The adder closely misses you. x2 You closely miss the adder. The adder is almost dead. You feel sick. The adder completely misses you. The adder barely misses you. The adder closely misses you. The adder bites you. Unknown command. You feel very mighty all of a sudden. You feel sick. The adder bites you but does no damage. x2 You miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. x2; The adder bites you. You are more poisoned. The adder poisons you! You miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder bites you. The adder closely misses you. You sock the adder! You kill the adder! You feel sick. The adder closely misses you. The jackal bites you. You closely miss the adder. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the adder. * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the adder! The adder is severely wounded. You die... +#...######_## #hS#'## #....#... .#.#....####.###@##h(# #####..## .#)#.####..##.#..# .!.+ ##.#. ........#.#.#.#..# .?.# #.#. .#...####.##.##..##..### #... .#########.####...####.# #... .# #....#.#÷###........## ##... .###.####.##..#....####.#####.... .....# #..##.#[..######.....#.#. ..#########.###.##.......#####.#. [......).##.##...........# #.#. ..#######................#####.#< ### #.....[..........#...[..# #............###.#....÷.+ ########.....# #.#......# #.....# #.#......# ####### #.#......# You could see an adder and a jackal. Vanquished Creatures 2 adders (D:2) 3 worms (D:2) 2 dart slugs 2 ball pythons 2 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:1) A weasel (D:2) 6 bats (D:1) 2 frilled lizards (D:2) 8 kobolds 5 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | damerell the Ogre Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 22/22 MP: 3/3 43 | D:1 | Noticed hilarita's ghost (weakling CeEn) 49 | D:1 | Witnessed revenge of hilarita's ghost on a hobgoblin. 53 | D:1 | Reached XP level 2. HP: 17/29 MP: 0/5 207 | D:1 | Learned a level 2 spell: Shroud of Golubria 1044 | D:1 | Reached XP level 3. HP: 33/37 MP: 0/7 2035 | D:2 | Found a shattered altar of Ashenzari. 2126 | D:2 | Reached XP level 4. HP: 44/45 MP: 2/8 2147 | D:2 | Learned a level 2 spell: Song of Slaying 2522 | D:2 | HP: 10/45 [adder (2)] 2523 | D:2 | HP: 4/45 [jackal (2)] 2524 | D:2 | Succumbed to an adder's poison Vault maps used: D:1: lemuel_arrival_cross, minmay_pentomino_p4 D:2: marbit_many_paths, minmay_joined_circles Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 3 | 3.5 Charms | 3 | 3.0 Spellcasting | 3 | 3.1 Maces & Flails | | 2.9 Dodging | | 2.6 Translocations | | 0.5 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Mace | 91 | 26 || 117 Throw: Stone | 59 | 26 || 85 Cast: * Infusion | 35 | 10 || 45 * Shroud of Golub | 16 | 6 || 22 * Song of Slaying | | 5 || 5 Use: Scroll | | 2 || 2 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Eat: Chunk | 4 | || 4 Armor: Robe | 20 | 8 || 28 Dodge: Dodged | 44 | 22 || 66 * Casting counts for permanent charms are approximate representations of how often the player would have had to cast a non-permanent spell for the same benefits. Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 5 | 103 | 4.6 | 1 | 43 | 2.3 | 2524 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 47 | 0.0 | 0 | 28 | 0.0 | 1629 D:2 | 5 | 56 | 8.2 | 1 | 15 | 6.2 | 895 +---------+---------+-------+---------+---------+-------+---------