Dungeon Sprint DCSS version 0.22-s0-41-g8c2d6614bd (console) character file. 29 damerell the Cudgeler (level 3, 0/29 HPs) Began as a Formicid Skald on Feb 6, 2020. Slain by a leopard gecko (5 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:02:30 (104 turns). damerell the Cudgeler (Formicid Skald) Turns: 104, Time: 00:02:30 Health: 0/29 AC: 3 Str: 16 XL: 3 Next: 32% Magic: 0/3 (6) EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis + a - +0 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (helmet unavailable) rElec . Warding . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -5), infusing, unshrouded, 3 MP reserved for charms, 0.05 MP regen used to sustain charms A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, End Permanent Enchantments You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Scrolls j - a scroll of blinking Potions g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Comestibles c - 3 chunks of flesh d - a bread ration Skills: + Level 3.3 Fighting * Level 3.8 Maces & Flails + Level 2.5 Armour + Level 2.7 Dodging - Level 2.1 Spellcasting + Level 3.7 Charms + Level 1.2 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm ##.. 7% 1 ##..... b - Shroud of Golubria Chrm/Tloc #..... 17% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm ##...... 11% 2 ###.... Regeneration Chrm/Necr #......... 41% 3 ####... Spectral Weapon Hex/Chrm #....... 41% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield any weapon, usually with a shield. You have a pair of large antennae on your head. (SInv) Message History You completely miss the worker ant. The worker ant is moderately wounded. The worker ant closely misses you. The crimson imp blinks! You lose control of your magical infusion. You are very lightly contaminated with residual magic. The air around you crackles with energy! You hit the worker ant but do no damage. The worker ant is moderately wounded. The worker ant barely misses you. The worker ant closely misses you. You hit the worker ant but do no damage. The worker ant is moderately wounded. The worker ant bites you. You hit the worker ant. The worker ant is heavily wounded. The worker ant bites you. Your shroud falls apart! The worker ant closely misses you. You hit the worker ant but do no damage. The worker ant is heavily wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! The worker ant bites you but does no damage. You hit the worker ant but do no damage. The worker ant is heavily wounded. You feel sick. The worker ant barely misses you. You feel much better. You feel sick. The worker ant bites you. You hit the worker ant. The worker ant is almost dead. You feel sick. The worker ant closely misses you. x2 Your leather armour prevents you from hitting the worker ant. The worker ant is almost dead. You feel sick. The worker ant barely misses you. The crimson imp blinks! You closely miss the worker ant. The worker ant is almost dead. You are once again magically infusing your attacks. The worker ant bites you but does no damage. The worker ant barely misses you. You closely miss the worker ant. The worker ant is almost dead. You feel sick. The worker ant closely misses you. The crimson imp blinks! You hit the worker ant. The worker ant is almost dead. The worker ant barely misses you. The crimson imp barely misses you. The worker ant barely misses you. You hit the crimson imp. The crimson imp is moderately wounded. You feel sick. The crimson imp blinks! The worker ant bites you but does no damage. The crimson imp hits you but does no damage. You feel better. The worker ant barely misses you. The crimson imp barely misses you. You barely miss the crimson imp. The worker ant bites you but does no damage. The worker ant barely misses you. The crimson imp hits you. You closely miss the crimson imp. The worker ant closely misses you. The crimson imp misses you. The worker ant barely misses you. You completely miss the worker ant. The worker ant is almost dead. The crimson imp closely misses you. The worker ant bites you. You closely miss the worker ant. The worker ant is almost dead. The crimson imp barely misses you. The worker ant bites you. You are poisoned. The worker ant poisons you! The crimson imp closely misses you. Your magical contamination has completely faded away. You hit the worker ant. You kill the worker ant! Your Fighting skill increases to level 3! Your Maces & Flails skill increases to level 3! Your Armour skill increases to level 2! Your Translocations skill increases to level 1! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. You feel sick. The crimson imp hits you. You closely miss the crimson imp. You feel sick. The leopard gecko barely misses you. The crimson imp hits you but does no damage. You closely miss the crimson imp. You feel sick. The leopard gecko closely misses you. The crimson imp barely misses you. The leopard gecko misses you. You miss the crimson imp. You feel sick. The crimson imp closely misses you. The leopard gecko barely misses you. The crimson imp hits you. You completely miss the crimson imp. The leopard gecko bites you. The crimson imp closely misses you. The leopard gecko hisses menacingly. The leopard gecko completely misses you. You closely miss the crimson imp. You feel sick. The leopard gecko bites you. * * * LOW HITPOINT WARNING * * * The crimson imp blinks! Unknown command. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You hit the leopard gecko. The leopard gecko is almost dead. The leopard gecko bites you. You die... ▓l▓ ▓@▓ ▓5▓ ▓.▓ ▓)▓ ▓.▓ ▓.▓ ▓.▓ ▓<▓ ▓▓▓ You could see a crimson imp, an orc, an adder zombie and a leopard gecko. Vanquished Creatures A worker ant (D) A leopard gecko (D) 3 bats (D) A kobold (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | damerell the Formicid Skald began the quest for the Orb. 0 | D | Reached XP level 1. HP: 16/16 MP: 3/3 25 | D | Reached XP level 2. HP: 22/23 MP: 0/5 32 | D | Learned a level 2 spell: Shroud of Golubria 75 | D | Noticed a crimson imp 96 | D | Reached skill level 1 in Translocations 96 | D | Reached XP level 3. HP: 18/29 MP: 0/6 101 | D | HP: 7/29 [poisoned by a worker ant] 104 | D | Slain by a leopard gecko Vault maps used: D: linesprint Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.7 Fighting | 3 | 3.3 Maces & Flails | 3 | 3.8 Armour | 2 | 2.5 Translocations | 1 | 1.2 Spellcasting | | 2.1 Charms | | 3.7 Action || total -------------------------++------- Melee: Mace || 41 Cast: Infusion || 1 Shroud of Golubri || 1 Use: Potion || 2 Armor: Leather armour || 16 Dodge: Dodged || 47 Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 42 | 0.0 | 0 | 6 | 0.0 | 104 +---------+---------+-------+---------+---------+-------+--------- D | 0 | 42 | 0.0 | 0 | 6 | 0.0 | 104 +---------+---------+-------+---------+---------+-------+---------