Dungeon Sprint DCSS version 0.21.2-1-gd72ec94 (console) character file. 0 damerell the Shield-Bearer (level 1, -6/18 HPs) Began as a Formicid Fighter on Oct 6, 2018. Mangled by a merfolk siren ... wielding a +0 trident (13 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:28 (33 turns). damerell the Shield-Bearer (Formicid Fighter) Turns: 33, Time: 00:00:28 Health: -6/18 AC: 6 Str: 20 XL: 1 Next: 0% Magic: 1/1 EV: 7 Int: 7 God: Gold: 0 SH: 9 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 flail rCold . . . Gourm . c - +0 shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: mesmerised A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand Weapons a - a +0 flail (weapon) Armour b - a +0 scale mail (worn) c - a +0 shield (worn) Scrolls k - a scroll of blinking Potions d - a potion of might e - a potion of curing g - a potion of heal wounds h - a potion of haste i - 2 potions of magic j - a potion of berserk rage Comestibles f - a bread ration Skills: + Level 3.2 Fighting * Level 2.0 Maces & Flails + Level 3.2 Armour + Level 0.0 Dodging + Level 3.6 Shields You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History The merfolk siren chants its luring song. x2 You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You closely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. You barely miss the merfolk siren. The merfolk siren is severely wounded. The merfolk siren chants its luring song. The merfolk siren hits you with a trident! Ouch! That really hurt! You hit the merfolk siren but do no damage. The merfolk siren is heavily wounded. The merfolk siren chants its luring song. You sock the merfolk siren! The merfolk siren is severely wounded. The merfolk siren hits you with a trident! Ouch! That really hurt! You die... {##+## { ##...## #.m#..# #@$.# { ##'## { { ##.## {{ +.<.+ { ##.## { { #+# { { { You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | damerell the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D | Noticed a merfolk siren 33 | D | Mangled by a merfolk siren Action || total -------------------------++------- Melee: Flail || 30 Dodge: Dodged || 1 Block: Shield || 2