Crawl Stoat Soup version 0.23-s1-309-ga6400e3af4 (console) character file. 4 hilarita the Charmwright (level 1, -1/16 HPs) Began as a Merfolk Skald on Feb 11, 2022. Slain by an adder zombie (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:31 (34 turns). hilarita the Charmwright (Merfolk Skald) Turns: 34, Time: 00:00:31 Health: -1/16 AC: 3 Str: 11 XL: 1 Next: 60% Magic: 1/2 (3) EV: 12 Int: 12 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . SeeInvis . a - +0 spear rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Warding . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth +......... (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.08/turn (no ring) @: infusion suppressed, very slightly contaminated, 1 MP reserved for charms, 0.01 MP regen used to sustain charms A: change form in water, swift swim, stealthy swim a: End Permanent Enchantments You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 leather armour (worn) Comestibles d - a bread ration Skills: - Level 2.1 Fighting * Level 3.3 Polearms - Level 0.6 Armour - Level 2.6 Dodging + Level 2.0 Spellcasting + Level 3.3 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm 9/25 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Song of Slaying Chrm 9/100 14% 2 ###.... Shroud of Golubria Chrm/Tloc 5/50 26% 2 ###.... Spectral Weapon Hex/Chrm 5/100 47% 3 ####... Regeneration Chrm/Necr 5/200 87% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History You feel a strange surge of energy! You hit the adder zombie but do no damage. The adder zombie is moderately damaged. The adder zombie bites you but does no damage. You hit the adder zombie but do no damage. The adder zombie is moderately damaged. The adder zombie closely misses you. You hit the adder zombie. The adder zombie is moderately damaged. The adder zombie barely misses you. You hit the adder zombie but do no damage. The adder zombie is moderately damaged. The adder zombie bites you but does no damage. You hit the adder zombie. The adder zombie is severely damaged. The adder zombie bites you but does no damage. You closely miss the adder zombie. The adder zombie is severely damaged. The adder zombie bites you. You die... ##### # #<.8# ≈# #...##8##.## #...'....... #...###8#+#8 #8.8# +# ##'## ... #.## .... #.8# ..... #≈#.##...≈♣ ♣8.@Z...♣ #≈#.##...≈♣ ###.8 ..... #.# .... #+# .(. +# You could see an adder zombie. Vanquished Creatures An adder zombie (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hilarita the Merfolk Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 22 | D:1 | HP: 1/16 [adder zombie (3)] 34 | D:1 | Slain by an adder zombie Vault maps used: D:1: saegor_arrival_fortress, serial_glass, glass_columns_b, glass_columns_c, nrook_campfire, hangedman_abyss_or_decor_stabs Action || total -------------------------++------- Melee: Spear || 21 Cast: * Infusion || 3 Armor: Leather armour || 5 Dodge: Dodged || 9 * Casting counts for permanent charms are approximate representations of how often the player would have had to cast a non-permanent spell for the same benefits. Table legend: A = Spawn XP B = Non-spawn XP C = Spawn XP percentage of total XP D = Spawn monster count E = Non-spawn monster count F = Spawn count percentage of total count G = Total turns spent on level A B C D E F G +---------+---------+-------+---------+---------+-------+--------- Total | 0 | 6 | 0.0 | 0 | 1 | 0.0 | 34 +---------+---------+-------+---------+---------+-------+--------- D:1 | 0 | 6 | 0.0 | 0 | 1 | 0.0 | 34 +---------+---------+-------+---------+---------+-------+---------